Skip to Main content Skip to Navigation
Conference papers

FROM PHOTOGRAMMETRIC RECONSTRUCTION TO IMMERSIVE VR ENVIRONMENT

Abstract : There are several steps to generate a VR environment from images: choose experimental conditions (scene, camera, trajectory, weather), take the images, reconstruct a textured 3D model thanks to a photogrammetry software, and import the 3D model into a game engine. This paper focuses on a postprocessing of the photogrammetry step, mostly for outdoor environments that cannot be reconstructed by UAV. Since VR needs a 3D model in a good coordinate system (with a right scale and an axis that is vertical), a simple method is proposed to compute this. In the experiments, we first reconstruct both urban and natural immersive environments by using a helmet-held Gopro Max 360 camera, then import into Unity the 3D models in good coordinate systems, last explore the scenes like a pedestrian thanks to an Oculus Quest.
Complete list of metadata

https://hal-cnrs.archives-ouvertes.fr/hal-03707569
Contributor : Maxime Lhuillier Connect in order to contact the contributor
Submitted on : Tuesday, June 28, 2022 - 4:34:37 PM
Last modification on : Wednesday, July 6, 2022 - 3:08:45 AM

File

IC3D4.pdf
Files produced by the author(s)

Identifiers

Citation

Maxime Lhuillier. FROM PHOTOGRAMMETRIC RECONSTRUCTION TO IMMERSIVE VR ENVIRONMENT. 2021 International Conference on 3D Immersion (IC3D), Dec 2021, Brussels, France. pp.1-8, ⟨10.1109/IC3D53758.2021.9687232⟩. ⟨hal-03707569⟩

Share

Metrics

Record views

9

Files downloads

1